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Ramen no Oujisama's been updated a few hours ago. This fixes some gallery-related bugs. ;)
We've finally updated the game to v0.4.5 and we're opening up another character route in this release! All versions (including Android) - the ones here, on our patreon page, and the patrons-exclusive version are now v0.4.5.
We added in a number of things under the hood to let us experiment with other things. Our patrons have asked about a show/hide controls to the animated "x-ray" thing we were playing around with, so we added that in for scenes that have it.
In this version, we also had the genius chef's special events shaded in already, so please let us know how you like it!
LATEST: v0.4.5 - 08-17-2017
- Fixed some typos
- NEW! Added new event CG.
- BUG FIX! General bug fixes.
v0.4.5 - 08-14-2017
- NEW! 5th character route added! Exclusive to patrons! (Only up to chapter 2 in the free demo version for now)
- NEW! X-ray control buttons added!
- NEW! Updated Sango's SEs!
- BUG FIX! Animation-related speed thing.
This'll just be a quickie. Just updated the build to fix Mie's broken special scene.
Just a quick update about the game! I just updated the build to v0.4.0 06-23-2017. This includes minor fixes and more importantly, fixes that Android "Cannot Install" bug.
Both for our KS/Patreon supporters, and the free demo version right here on NG! Yay!
Quick Trivia: It was yesterday of last year that we released v0.1.0 - When Sango's route was completed. We've now finished our 4th character route and are moving to the 5th.
- NEW! 4th character route finished! Exclusive to patrons! (Only up to chapter 4 in the free demo version for now)
- NEW! More music Added!
- NEW! Updated Mie's first SE.
- NEW! Multilingual support added. (No languages added yet.)
- NEW! Virtual keyboard updated!
- NEW! Longer dialog text supported.
- BUG FIX! Something about game variable values being carried over on load/new game after another game session when they're not supposed to.
NOTES ABOUT THIS UPDATE:
The Virtual Keyboard: It's now a QWERTY type. It should be much easier to use now. You can still type using your physical keyboard. There's now a Shift button, that works as a toggle to enter capitalized letters. Enter is now a down arrow, located at the bottom right, which hides the keyboard. You can still move around keyboard by pressing the cross arrow, now located on the upper right. And that's about it. It should be easier to type with this thing now. Buttons have been shrunk btw, so let me know how it goes if you're using a phone or tablet.
Multi-Language Support: It's now here too. But don't expect anything yet, as there's no other language available to display yet. We're talking with a fan translation group at the moment and we'll tell you guys more about it on a later post :).
All New Animated CGs are Shaded: This including Mie's new and improved BJ scene. Dialog and choices have been updated as well. And let me know what you guys thing of that X-ray thing ;). In the next update, we'll try to shade the other animated CGs we've got. Oh and the background characters have also been shaded - so they won't look too out of place this time around.
As always, if you spot any weird bugs and stuff, let us know and we'll investigate it!
Just wanted to say we're on Kickstarter right now!
We'd like to find more gamers who might enjoy our stuff, and If you guys can help spread the word about this, we'd really appreciate that!
We're in the middle of animating stuff right now and maybe about half way through the next update!
BeerBrew here! We've just updated the game so this should add/update new event CGs to match the art style we've got right now, and finally fix up that rare asset preloading bug that's been around for some time.
We just updated the game again. It seems like we missed out on a couple of lines of code to make the preloader fix work. It should work now. You may experience a slight delay between scene transistions. This is because the game is waiting for the assets to be completely loaded before proceeding. :O
Just updated the game since I left out something earlier. Should work now! Let me know if you encounter anything that doesn't make the game progress (like it just stopped and tapping doesn't make make the program go go forward.)
It's BeerBrew and... I haven't had much sleep yet. Just wanted to say that thanks to @dickmcscrotes 's bug complaint we finally found the elusive loading-related bug that's been haunting the game for several weeks now. The online version of the game should be stable now especially when loading up save game files. With this bug, the game can randomly hang so speak. It rarely appears in our dev platform, and shite always hits the fan when we make it available as a web version. We will update the other builds later.
Can you guys give it a spin and see if anyone encounters any game-stopping errors like blackscreen hang, or any sort of hang or crash? Try progressing through a couple of routes, loading a couple of save games... And do use Google Chrome or Firefox (Firefox tends to complain more, so any hangs here will be useful to take note of.)
The following's been updated:
NG (perma): http://www.newgrounds.com/portal/view/676178
Thanks for your support guys!